Making friends with Jitter
I’ve been spending the day trying to see what Jitter can do. At the moment, I am still very limited in my skills base, but I am starting to get some interesting (though not groundbreaking) results with live video. This extension of the previously posted patch has an increment in place of the bline object to twiddle with the hue, which was a major breakthrough in terms of my understanding. I have also used the pack and unpack jitter objects to split up the signal, and I figured out how to make it operate from a bang (and therefore from the incoming Processing/MaxLink bridge).
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